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The Lorkav are the inhabitants of Tu'Vons, located in the Tu'Von system on the edge of the Doza Sector. Their recorded history spans back over thousands of years, but large chunks of it are lost due to the planetary wars.

Appearance and Biology

The Lorkav are a race of humanoid beings marked by their shades of blue skin colour and long ears. The Lorkav are of an average to tall build by standard measures (average Lorkavian height: 5'8 - 6'4).

The majority of Lokavians can be seen to be wearing functional clothing in shades of browns and blacks; this appears to be a development of their planetary conditions and history. Information gathered so far on the Lorkav shows that they can live for extended times, but their average lifespan is still quite low due to the hostile nature of their world, so very few apart from those within the domes approach their extended lifespan.

The Lorkavians are a mono-gender species which presents as a predominantly female looking species, despite being a mono-gender species they do not reproduce asexually and require a partner to reproduce. Their reproduction cycle is another place of difference from humans due to their shorter four-month gestation and accelerated growth through childhood, a Lorkavian child becomes adolescent usually in four months after birth, however Lorkavian history seems to indicate this was not always the case and evidence points towards changes on the genetic level for this to be case.

The Lorkav lived as warring tribes, city-states, kingdoms and empires throughout their history. This was the state of affairs on the planet until the end of the 9th Planetary War from the ashes of which the United Council of Lorkav was formed to unite the planet so a war on the scale of the last could never happen again as it would mean the death of their species.

Throughout the history of the Lorkavians, their one constant has been war; these wars ranged from small border skirmish to full imperialist conquest. However, despite these wars, it was not until the Lorkavians were starting their industrial revolution that the first planetary war started and despite the losses they suffered and people declaring never again, not twenty years later they were at war again. It was into the third war by the time the industrial revolution was in full swing with that being the first truly industrial war, it was also during this that Iraatium was discovered as a much-needed fuel and power source to fuel the engines of war along with Uranium, which never saw extensive use a power source during this time due to the Iraatium but it did see use as a weapon. The fourth planetary war was ended after Nuclear weapons were deployed against the other side, destroying their will to fight on, however following on from this, the three major alliances at the time began to stockpile nuclear weapons, these alliances were; the Steel Legion, The Union and the Alliance. The fifth and sixth and seventh wars broke out between these powers, but none deployed atomic weapons until the 8th when again they were used to end the war. However, come the 9th war the Alliance had been building up a supply of the first Iraatium weapons which put the old nuclear weapons to shame in terms of payload.

The opening moves of the 9th war where an exchange of ICBMs with the Iraatium warheads wiped an entire continent and the Union off the map, however, the Steel Legion had prepared defences against ICBMs. With the domes that they had been building with an Iraatium alloy and thus where highly durable and able to take a direct hit from a nuclear warhead which the Alliance had been forced back to due to its low stockpile of Iraatium compared to the others. The war dragged on for years with fighting across the globe; many Lorkavians agree that this was the war that finally destroyed Tu'Vons and left it the wasteland it is today. In the end, the Steel Legion was able to eventually emerge victorious and eliminate the Alliance with extensive bombing campaigns against their defences followed by a volley of Iraatium warheads.

Following on from the devastation of this war the entire planet and been turned into a wasteland, the Steel Legion was the least worst off due to them already having a network of domes they had been building since the 4th Great War but even so these domes where packed to the brim with refugees from the cities outside of the domes. It was in this climate that the United Council of Lorkav was formed with the Senate as the governing body. One of its first acts of power was to force the refugees out of the domes and into the wastes of the metro tunnels underground that had connected the domes and the old cities and towns, however a number of these tunnels where badly damaged or had already collapsed. The second act of the Senate was to seal all but the main metro tunnels that connected the domes, trapping the refuges outside in the waste.

It was not for a few years after the war that another result of the Iraatium became discovered, the radiation from the Iraatium caused mutation to happen within those exposed to it, they slowly became more and more animalistic and lost all sense of their previous self.

The refugees that had been forced from the domes now had to fight for survival not just against the planet but now their former friends and family that had mutated. This sense of desperation drove many to banditry, and others were driven to rebellion against the Senate while many were trying to survive. Throughout the years of the Senate up to First Contact, the Senate was plagued by these bandits and rebels which they had to keep suppressed, along with the remnants of the Alliance and the Union. In the years leading up to First Contact, the Anisratar Sravina was granted Emergency Powers to deal with these rebels and to bring peace and stability to Tu'Vons. This extended their term past its normal limits and so far the Anisratar Sravina has served double the maximum length in office but is loved by the people and gets results, so no one is in a hurry to ask them to step down.

While a Queen, Empress or Warleader initially ruled society, the acceptance of the Senate and the United Council was widely accepted due to the devastation that had been caused during the 9th Great War.

The Senate is made up of roughly 500 Sravina's, who are aligned with first their party and then the region they came from. A Sravina represented the Dome, town, district or even organisation they were elected by or chosen as a representative by in terms of organisation, the Grand Army of Lorkav also has several seats on the Senate. The Senate is lead by the Anisratar Sravina elected by a vote of the Senate from amongst its delegates. They would usually only hold legislative authority in terms of running the Senate and having new laws drafted after they have passed through the Senate, but in times of emergency, they can be granted Emergency Powers which gives more direct control over the Senate, the United Council and the army. The full Senate regularly convened, although the meetings were unscheduled in advance, and could sometimes even reach up to one hundred complete assemblies per year. The order of the day was composed of a series of day-long meetings in committees and subcommittees in formal and informal situations. Most of the negotiation and diplomacy, however, happened behind the scenes, in the ambassadorial offices within the Senate Building.

Grand Army of Lorkav

The Grand Army of Lorkav (GAL), also known as the Grand Army, was formed by the Anisratar Sravina at the behest of the Senate to unify the existing mix of Militia and remnants of the Armies of the 9th Great War into a single force in the face of the rising problem presented by the Rebel forces. Members of the noble families who still held a large amount of power and authority despite the formation of the still new Senate were commissioned into the GAL as high ranking commanders and Generals, second only in authority to the Anisratar Sravina herself. Under the leadership of the Noble officers, the GAL engaged the rebels, bandits and pockets of the old alliances that were still fighting where ever any of these factions appeared.

The GAL was ultimately led by the Anisratar Sravina who held the military title of Anisratar Kemet. All branches of the GAL was administered through the Department of Defense, other executive bodies with authority over the Grand Army included the War Council Advisory Panel.

The Senate's Military Oversight Committee provided legislative oversight of the GAL.

The senior military body in command of the Grand Army was United High Command, led by the Chief of Defense Staff. GAL Headquarters, the central command for the Grand Army, was based within the Captial Dome of Sundarov near to the Senate building.

The Grand Army was split into separate Orders of Battle (ORBATs). These were conventional forces and special forces. Most of the structure of the conventional forces was relatively unchanged since it is formation. The special forces were highly independent commandos that had specific objectives and had very little oversight from the Noble families, being directly loyal to the Anisratar Sravina and the Senate.

Command structure of regular forces

The GAL's main independent ground fighting force is the Legion which is roughly 8,000 troops plus attached combat and support units bringing the total size up to approximately 10,000. The Legion is split into 10 Cohorts each 800 strong; each cohort is divided into four companies of 200 each which is further divided into five platoons of 40 soldiers. The organisation chart that the Legion slots into are a Corps which is made up of 3-5 Legions, which then goes into Army made up of 3-5 Corps and then into an Army Group usually made up of 2-3 Armies and then finally into the GAL as the overall command.

  • Grand Army— (> 60,000,000 troops) Led by the Anisratar Kemet

  • Army Group— (144,000 - 750,000 troops) led by a Kemet Laror and a senior Vume Laror

  • Army— (72,000 - 250,000 troops) led by a Laror and a Vume Laror

  • Corps— (24,000 - 50,000 troops) led by a Ver'Laror and a Vume Laror

  • Legion— (8,000 - 10,000 troops) led by a Batret and a Vume Kemet

  • Cohort— (800 troops) led by a Kapet and a Vume Kemet

  • Company— (200 troops) led by an Aloret

  • Platoon— (40 troops) led by a Veralet

  • Squad— (8 troops) led by a Ruusad

Ranks (And rough translation)

  • Anisratar Kemet - Supreme Commander

  • Vume Laror - Noble General

  • Vume Kemet - Noble Commander

  • Kemet Laroret - Commander General

  • Laroret - General

  • Veral'Laroret - Lieutenant General

  • Kap'Laroret - Major General

  • Batret - Colonel

  • Veral'Batret - Lieutenant Colonel

  • Kapet - Major

  • Aloret - Captain

  • Veralet - Lieutenant

  • De Veralet - 2nd Lieutenat

  • Ruus'Kapad - Sergeant Major

  • Ruusad - Sergeant

  • Alussad - Corporal

  • Verdad - Private

  • Marmet - Officer

  • Carmad - Enlisted

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